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It also provides them a small range bonus, like with any units in a garrison. Rocket militants can also be garrisoned inside structures to protect themselves from being squished. Tanks will have a difficult time shooting them, and if garrisoned, will find themselves be unable to be squished as well. The Tiberium Infusion and Confessor upgrades carry onto these rocket troopers as well, so these upgrades will benefit them greatly, especially the Confessor which improves their anti-infantry capabilities.Įven without a Confessor, these units should not be taken lightly, especially if you are reliant on tanks. If garrisoned, then simply use one of the many units capable of clearing enemy garrisons to eliminate them single-handedly. Any anti-infantry vehicle will work, as will most infantry units once the Confessor has been eliminated. Predators can make roadkill out of infantry quite easily due to their near-immunity to small-arms fire and good speed. While they cannot create foxholes, they can still garrison inside structures like most infantry.Īs with most infantry, they can easily be squished by tanks. The Confessor wields a slightly more powerful weapon than normal, but also throws powerful hallucinogenic grenades which incite friendly fire among infantry squads. Although initially weak, they can be upgraded twice first with a Tiberium Infusion which toughens them up considerably and renders them immune to Tiberium exposure, then with a Confessor unit as a leader. Their weapons and armour are not as good as GDI Riflemen, but they're capable of holding their own under most cases. The Militant squad is the rifle squad of the Brotherhood.